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​What I think the hyperthetical Act VI should have

I'm thinking I'll take a few "if you're looking for an easy game take a look at D3." There are a few things I'd include to this amazing game which, in my opinion, could make it more enjoyable. They've already made some cool balance adjustments and also added a brand new Merc. Blizzard is changing things up and I am impressed with what I've seen from the new features of patch 2.4. However, I don't believe they're making Act 6... at the moment. This is what I'd like to have in it:


1. Quest which gives you the option between one or two runes. The difficulty level is based on the options available. Norm-low night-med hell-high. Only one time per character and requires many difficult boss trophies in order to be cut. Certain runewords are impossible for a casual player like me. It seems like an appropriate way to work towards that mysterious Ber rune which I could not find. The bloody RNG in this game is insane.


2. 2, for each component to get an immunity-free zone that can be used to farm equipment. Certain classes aren't viable for good farms which is why it's less attractive to put your time into the niche of a build.


3. New type of mercenary. Support is based on buffs, heals and efforts to avoid combat. Mercenaries have received incredible buffs since 2.4. However, you don't necessarily need Emilio to become the main focus at the center of attention.


It can be annoying when you play the build that needs him to have the different appearances, and then he gets through the rooster jenkens of an army of champions, and is smacked down.


What do you think? Would you like to add something I did not mention? Do you prefer it to remain as it is to preserve nostalgic?


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