
My name is Selfless. I am runing a company which focus on online game products and services.
Read ThisSpecifically, it differs from the system that was built into Madden 23, Target Passing in Madden 18 wasn't tethered to any receiver, made it extremely hard to use and provided no control over the accuracy.
In general, I take offense to the "rehashing aspects" that some posters are using to describe. The public must quit getting caught up in "they have already made changes to this in a previous game". More advanced technology coupled with the ability to test game design results in better versions of the systems that are in use to replace the old ones. Improved systems generally make the experience of playing more enjoyable.
As for me, I haven't yet tried the beta, and I've only seen about sixty seconds of gameplay footage uncut of Madden 23. However, I immediately recognize the way in which Hit Everything's Hit Everything part of Tiburon's FieldSense system can provide more results in gameplay with branches, more chances that collisions can trigger ratings, and higher probability of outcomes of collisions. Particularly interesting to me in this technology is the increasing range of tackles added to the game and (separately) defenses' greater capability to confront receivers at the catch point. The features I've observed Hit Everything do in these two scenarios, though with very well-controlled footage, cannot be achieved in prior Madden games. If you look at it objectively, it's an improvement over Madden.
It's entirely possible and probable to be the case that Hit Everything does not redefine the game of Madden football! In the same way it is possible that the idea of calling Hit Everything just a re-hash of Pro-Tak/ Infinity Engine / whatever other buzzwords were employed in the past is intentionally obscuring the specifics of the changes that are available.
It's not because "they have already made changes in a previous game" and you're aware of this. To present the situation as simplistic as that is a disingenuous statement at the very least.
The problem I have with the repetition of old content is multi-faceted:
It's the same pitch for marketing every time. For instance, each when they change to passing, we are given a variation on having the ability to place the ball wherever we'd like. Every 3 years they promote it as an exciting new feature. So , what were the most recent 3 times did you tell me that I was completely in control over ball placement but it wasn't? What's the reason I should be able to believe that right now? Similar to physics-based tackles. We're seeing the same kind of lines three years ago. Based on that track record, what's the reason to be a believer this time?
In theory, you're right regarding the advantages of iterative design, and how each can be built upon the other. However, in the Madden case, I don't believe that's the situation. Each time Madden has been repeating the same pattern: ineffectively implement the latest feature, not be able to support the feature for the subsequent releases, and then replace it with a poorly implemented feature that is not well implemented. Then, other areas of the game show very little or no improvement.
It's not confusing, it's showing the patterns in Madden's advertising machine. There are many instances where people believe in the marketing , or give in to the idea of "what could happen" and then are dissatisfied when the product does not match their expectations. In the end, I'm willing to wager that field perception doesn't change beyond watching a few different game animations in comparison to last year's. The same has been true for over 15 years and even. Small , incremental improvements that can be disappointing after the course of a release cycle, but as a bright side, you'd like to see these incremental improvements will help the game take bigger strides in the near future. These bigger strides will never come, but.
Your favorite Madden NFL 23 is going to be in beta. MMOexp will provide the cheapest Madden 23 coins, welcome to our site, thank you.
My name is Selfless. I am runing a company which focus on online game products and services.
Read This